![]() ![]() This is a bit of an annoyance simply because it’s bewildering why they wouldn’t simply allow multiple save slots for the co-op campaign. A better option would be to have that friend host the game. So, for example, if you have a save towards the end of the campaign and you want to start a new one with a different friend, if you were to create a new game, all progress in that save game would be wiped. You can only have one co-op campaign save going at a time and there’s no skipping around between the missions within your saved game. The co-op campaign supports up to 4 players online in a reasonably-sized 8 mission campaign. “What about the co-op,” you ask? Loosely, there are two co-op modes (both known as “vendettas”): the co-op campaign and the hit list. This is a black hole, one of the many darkness skills you'll have access to in the game Still, the annoyance is relatively minor. The downside, however, is that after a fight it can sometimes feel like a bit of a boring scavenger hunt as you try to hunt down the corpses that have hearts so you can get your health back. The upside is that there’s often a decent supply of hearts lying around during and after a big fire fight, so you can move along without too much fear of death. ![]() This system has its upsides and downsides, which also carries over to the co-op. The action is pretty fast paced since the way Jackie gets his health back is eating hearts from the corpses of his enemies. ![]()
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